NVidia GeForce GTX 980 Ti driver download miễn phí (ver. 352.­21)

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NVidia GeForce GTX 980 Ti (ver. 352.­21) GZ phát hành 2015.06.10.

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Loại Video
Hãng NVidia
Thiết bị GeForce GTX 980 Ti
Hệ điều hành FreeBSD x86
Phiên bản 352.­21
Kích thước file 52.44 Mb
Loại file GZ
Phát hành 2015.06.10
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Driver for NVidia GeForce GTX 980 Ti Fixed a bug that caused the Display Configuration page of the nvidia-settings control panel to automatically generate layouts with multiple displays occupying the same position when enabling or disabling Base Mosaic.­ Updated nvidia-settings to allow the use of the standard Display Configuration page when SLI Mosaic is enabled.­ Fixed a bug that caused the kernel to report errors when unmapping DMA allocations on kernels with CONFIG_­DEBUG_­DMA_­API enabled.­ Added GLX Protocol support for the following OpenGL extensions: GL_­ARB_­copy_­buffer GL_­ARB_­texture_­buffer_­object Fixed a bug that caused a kernel crash if SLI Mosaic and G-SYNC were used at the same time on a configuration with more display devices connected to one GPU than another.­ Added the ability to configure the swapping behavior for quad-buffered stereo visuals.­ The driver can be configured to independently swap each eye as it becomes ready,­ to wait for both eyes to complete rendering before swapping,­ or to allow applications to specify which of these two behaviors is preferred by setting the swap interval.­ This setting can be adjusted in the nvidia-settings control panel,­ or via the NV-CONTROL API.­ Fixed a regression which caused the GPU fan status display to disappear from the nvidia-settings control panel.­ Added reporting of ECC error counts to the nvidia-settings control panel.­ Fixed a bug that sometimes prevented OpenGL sampler objects from being properly deallocated when destroying OpenGL contexts.­ Fixed a bug that caused GLX_­EXT_­framebuffer_­sRGB to incorrectly report sRGB support in 30 bit-per-pixel framebuffer configurations.­ Added support for G-SYNC with sync-to-vblank disabled.­ This allows applications to use G-SYNC to eliminate tearing for frame rates below the monitor's maximum refresh rate but allow tearing above the maximum refresh rate in order to minimize latency.­ When G-SYNC is active and sync-to-vblank is enabled,­ the frame rate is limited to the monitor's maximum refresh rate.­ GLSL gl_­Fog.­scale is now +infinity when gl_­Fog.­end equals gl_­Fog.­start.­ Previously,­ the value 0 was used,­ but this broke certain applications such as the game XIII running on Wine (Wine bug #37068).­ Enabled G-SYNC by default when Unified Back Buffer (UBB) is disabled.­ Updated the NVIDIA GPU driver to avoid using video memory already in use by vesafb.­ Fixed a bug in nvidia-settings that caused the application to crash when saving the EDID to a file.­ Fixed a bug that prevented the "mkprecompiled" utility included in the driver package from reading files correctly.­ Fixed a bug that could cause an Xid error when terminating a video playback application using the overlay presentation queue in VDPAU.­ Updated nvidia-installer to avoid recursing too deeply into kernel source trees under /­usr/­lib/­modules,­ mirroring an existing restriction on recursion under /­lib/­modules.­ Fixed a rare deadlock condition when running applications that use OpenGL in multiple threads on a Quadro GPU.­ Fixed a kernel memory leak that occurred when looping hardware- accelerated video decoding with VDPAU on Maxwell-based GPUs.­ Fixed a bug that caused the X server to crash if a RandR 1.­4 output provided by a Sink Output provider was selected as the primary output on X.­Org xserver 1.­17 and higher.­ Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to hang indefinitely in some cases.­ Fixed a bug that prevented OpenGL from properly recovering from hardware errors or sync object waits that had timed out.­

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